It definitely was the easiest to get Perfects on every rhythm game when compared to DS and Fever. I'm not sure if it's just me, but the timing seems to be much more lenient in this game. But it's not as hard as it was previously. The game does start out much easier than previous games with shorter songs and simpler rhythms, but it does eventually increase in difficulty as you go on. Ok, I suppose I should give my quick opinion about this game. Up to four players can hop aboard the Challenge Train via Download Play, too. The café is also where you can get to the StreetPass Terrace, in which you can take on rhythmic robot battles with passersby. A cute little café acts as a game hub outside of that mode where you can talk to a sassy barista dog, feed a goat with turnips for some reason, and spend coins on trinkets for the museum or to unlock bonus games. There's more to Megamix than just the story, too. Your mileage may vary here, though, since music might "click" differently between people. The challenge posed by each world tends to ramp up fairly smoothly, but the occasional spike in difficulty (especially around the gated stages) can lend some unnecessary frustration. Each gate has three versions of one game that vary in difficulty, and the cost to play is inverse to the difficulty attempted. These coins are then used to pay for attempts in the gate trials. You don't need to ace a song to advance, but the better you do the greater your reward haul of coins will be. This style of quick-hit and highly replayable gameplay is the perfect formula for bite-sized bursts of fun.įor the worlds inhabited by other characters, they'll let you advance once you complete all four of the games in their world and thus have helped solve whatever bizarre conundrum they've found themselves in. Another go through and you'll fare much better with timing and nail the game's Skill Star. Play it again and you'll have a better idea of what's coming and can thus rack up a higher combo or score. The songs are typically quick, too, giving you enough time to get the hang of things and enjoy yourself without the tracks overstaying their welcome. But the true beauty of Rhythm Heaven is in its purity – many of the games require just the A button to play (although the B button and directional pad can make guest appearances from time to time), which allows players to focus on keeping time with the music instead of fiddling with the inputs. The unpredictable nature of the rhythm games means there's always something twisted around the bend. This mode is structured into 10 different "worlds" – 7 of which are inhabited by another character that needs your help, and 3 are "gates" that require you pass a trial. The chunky Story Mode is where most will spend their time, where rhythm games are threaded around a loose narrative in which you're trying to help a character named Tibby make his way home to Heaven World.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |